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Old Sep 08, 2005, 02:56 AM // 02:56   #1
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Default 9/7/05 Sorrow's Furnace : Update Log

Update - Wednesday, September 7

Sorrow's Furnace

* Sorrow's Furnace consists of two new, large and challenging explorable regions located deep in the Shiverpeak Mountains between Spearhead Peak and Snake Dance. These areas contain the following:

o Seventeen new quests, most of them fully repeatable and offering high XP rewards

o Four new cinematics

o A variety of new monsters, including new Stone Summit Dwarves that are the strongest in the Shiverpeak Mountains, and entirely new types of creatures that are being introduced to the game for the first time

o Boss monsters named after the contest winning entries

* Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.


Titan Quests

* The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.


Chests and Loot

* The landscape of Tyria is now dotted with new, randomly positioned locked chests, which are guaranteed to contain uncommon or better items. These chests largely replace the old system of unlocked chests with predictable positions and common loot.

* Whenever your party finds a new, locked chest, multiple party members can each use their own keys to unlock the chest and get their own loot.

* Monsters randomly drop chest keys, and you can also buy chest keys from Merchants.

* Added Superior Salvage Kits and Superior Identification Kits, which are the same as Expert Salvage Kits and Identification Kits except with 100 charges instead of 25.

* Improved the quality of most Crafter and Collector Weapons.

* Increased the drop rate of uncommon and rare items on large maps.

* Increased the drop rate of all insight scrolls.

* Added three new insight scrolls: Adventurer's Insight, Hunter's Insight, and Rampager's Insight. These scrolls provide a level of accelerated XP gain for the entire party but are much more common and less expensive than the existing rare insight scrolls.

* Collectors in Perdition Rock and Sorrow's Furnace now give XP enhancing scrolls in return for collectable monster drops. Conversely, there are no longer crafters for these scrolls.

* Various low-level quests now give additional gold as a reward for completion.


Skill Acquisition

* The maximum amount of XP required to gain additional skill points beyond level 20 has been lowered from 20,000 to 15,000. This change retroactively benefits existing characters.

* The gold cost of learning new skills now follows a price curve similar to armor, rising in cost more quickly than before but capping out at 1 platinum piece after learning 20 skills.

* Skill trainers in towns now offer a wider selection of skills, and there is a newly introduced skill trainer in Ember Light Camp who sells every non-elite skill in the game.


Faction Gain

* The accelerated Faction rewards that were temporarily available during the PvP Extreme Weekend have now become a permanent part of the game.

* The Priests of Balthazar are now located in PvP map outposts instead of towns, so you don't need to have or use a high-level role-playing character to spend your faction points.


Attribute Points

* The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost.


Guilds and Guild Combat

* For 100 gold you can now invite someone to be a guest of your guild. As a guest, he can enter your Guild Hall any number of times over the next 8 hours, join your team and participate with you in Guild Combat. If he has been a member of his own guild for long enough to receive full Faction for guild battles, then he will also receive full Faction for playing with you as a guest of your guild. (However, to engage in Guild Combat, at least half the members of your team must be members of your guild.)

* Inviting a new member into your guild now costs 100 gold.

* The opposing guild’s rating and rank are now displayed when you receive a challenge and at the beginning of Guild combat.

* Balance changes to Guild combat maps make the Guild Lord less susceptible to ganking:

o Newly introduced banner messages warn you if your base is breached or if your Guild Lord is attacked.

o The NPC Arcanists have been replaced with Bodyguards who not only cast spells on the enemy team but also heal your Guild Lord. They also now appear in your list of Party Allies.

o The NPC Archers now use Pin Down on the invading enemy team.

o New NPC Archers have been added to the Druid's, Nomad's, and Frozen Isle guild halls.

o The Guild Lord himself, and various defending NPCs, are sturdier than they were before.

* The "Victory or Death!" cry now comes at 30 minutes instead of 45 minutes.

* In Guild Combat, your guild cape is now colored red or blue to indicate your team color.


Other PvP Changes

* Arenas can now match teams with opponents from around the world.

* Prebuilt PvP characters now include Resurrection Signet.

* Default PvP character weapon choices are now more appropriate.

* Pets now stay closer to their owners.

* Players no longer receive XP or Faction from the deaths of enemies that their party did not kill.


Skill Changes

* Updated various skill descriptions to more accurately describe the skill effects.

* Fixed Fevered Dreams so that it doesn't spread conditions to allies.

* Fixed "I Will Avenge You!" so that it doesn't count dead spirits.

* Fixed Physical Resistance so that it no longer lowers your elemental armor by more than it should.

* Fixed Revive Animal so that the health of the newly revived animal depends on the attribute level of the caster.

* Fixed Symbiotic Bond so that it correctly redirects half of the damage from the pet to the master, and changed it from a stance to a shout.

* Fixed Well of the Profane so that targets in the area of effect cannot be the target of new enchantments, rather than not being able to cast new enchantments.

* Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones.

* Fixed the Resurrection Orb so that it doesn’t resurrect dead spirits.


Monster Balance Changes

* Increased the level of difficulty and reward in The Underworld. Several areas have been updated with new creatures to add variety to fights and emphasize teamwork.

* Updated boss monster spawns throughout the Southern Shiverpeaks so that boss monsters are less random, and therefore elite skill capture is more reliable.

* Renamed "Stone Summit Arcanist" to "Stone Summit Heretic," and Shiverpeak's "Grawl Ulodyte" to "Grawl Crone" for clarity.

* Armageddon Lords now spawn Ashen Hulks when they die.

* Blessed Griffons, Mergoyle Wavebreakers, and other creatures who use Grasping Earth, Deep Freeze, or Symbol of Wrath will now use them properly even with only one enemy present.

* Centaurs and Dwarves in The Traveler's Vale now respond more intelligently to ranged attacks.

* Flesh Golems now cast Death Nova.

* Kings Guards in Thunderhead Keep are now appropriate level, helping reduce the initial difficulty of the mission.

* Tengu Groups in Twin Serpent Lakes now have a better variety of creatures.


User Interface

* The Quest Log now groups quests by importance and region.

* The green Quest Arrows now guide you towards the next step of the quest even if it is more than one map away.

* Traders now display a "last paid" price on the sell tab.

* Item upgrades on Priests of Balthazar are now color-coded to show the enhancement level.

* The Priests of Balthazar now display information about previously unlocked items.

* The names of Major Runes now appear purple (uncommon), and those of Superior Runes are now displayed in gold (rare).

* Faction bonuses for Flawless Victories and Winning Streaks are now displayed with different text in your chat window.

* The Skill List now sorts skills by attribute in its default setting.

* The trade window more clearly distinguishes between platinum and gold offered, and displays a warning if the other player offers customized items.

* A button on the Guild tab provides easy travel to your Guild Hall.

* After leveling up, a new on-screen button provides a visual reminder to spend your new attribute points.

* Added new tooltips to many user interface elements.

* Updated European and Korean translations.


Bug Fixes

* Fixed several quests with missing NPC locations in the quest log.

* Fixed missing exclamation marks over key NPCs.

* Fixed bugs in the following missions: Fort Ranik, Thunderhead Keep, Iron Mines of Moladune, The Underworld, and Fissure of Woe.

* Fixed bugs in the following quests: Counting the Fallen, Defend the Temple of War, Endangered Species, Family Reunion, Final Blow, Fires in the North, Gift for Althea, Oswalt's Epitaph, Royal Papers, The Misplaced Sword, To Kryta: Journey's End, and Tower of Courage.

* Fixed doors in the holdout at the end of Thunderhead Keep.

* Fixed pathing issues in D'Alessio Arena, Dragon's Gullet, Druids Isle, Scoundrel's Rise, and the Isle of the Dead guild hall.

* Fixed inaccuracies in the sword symbols which are displayed after completing a primary or secondary mission.

* Fixed green quest markers so that they properly update on the Map Area window.

* Fixed a display error that sometimes caused skills from your old secondary profession to still continue to be displayed in your skill inventory after switching to a new secondary profession.

* Fixed a bug which caused vendor items to sometimes show an "Under Construction" icon.

* Fixed Condition, Hex, and Enchantment Health bar icons that were not updating correctly for out of range targets.

* Fixed movement key state not being restored upon release of opposite movement key.

* Fixed profession and level truncation in party window invites.

* Fixed the potential for accidental item drops that existed when releasing items on the background of the multiple bag interface.

* Fixed chat bubble stacking.

* Fixed various minor glitches related to window sizes and text clipping.

* Fixed miscellaneous rare crash bugs
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Old Sep 08, 2005, 02:56 AM // 02:56   #2
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And another, prolly to fix the error being encountered
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Old Sep 08, 2005, 04:05 AM // 04:05   #3
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ive finished the quest to defend droknars, its relatively hard, but we did it with 4 henchmen, when someone actually finds the way to a new map, please post, id like to get there asap.
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Old Sep 08, 2005, 04:05 AM // 04:05   #4
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YES!
pvp x is now permanent
HAIL GOD! WOOOOOOOOHOOOOO
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Old Sep 08, 2005, 04:08 AM // 04:08   #5
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Love this new update
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Old Sep 08, 2005, 04:12 AM // 04:12   #6
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So uh.... about those toggable guild capes...
(on a side note, I recently subscribed to WoW from boredom but Guild Wars is still a solid game. Just wanted to add a random note)
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Old Sep 08, 2005, 04:13 AM // 04:13   #7
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Loving new drop rates! A GOld and pruple drop within the same area!
Loving the fact that keys can be bought from merchants! (less player hoarding)
Loving NO REFUND POINTS ANYMORE!!
I made it to SF already...and it is hard!
Just the right type of challenge!
Love the new skill point earning level. No 15,000 instead of 20,000exp!
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Old Sep 08, 2005, 04:13 AM // 04:13   #8
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This update BLOWS
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Old Sep 08, 2005, 04:26 AM // 04:26   #9
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I tried running to SF but ran into a drawf at grenth, are we suppose to complete his quests to get there?
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Old Sep 08, 2005, 05:00 AM // 05:00   #10
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Excellent update. Anet did a very good job! Us GW players are spoiled, lol.
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Old Sep 08, 2005, 06:08 AM // 06:08   #11
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Simply fantastic.
Much more than I expected for a free update.

Skills now cost more, but rightfully so, they're the heart and soul the game.
I'm glad to see the 1K cap.

Nice work Anet.
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Old Sep 08, 2005, 06:51 AM // 06:51   #12
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Priests are now in PvP areas, very good idea.

And superior kits will help to save space. But each id/salvage costs more than with non-superior kits. Its weird, in real world when you buy bigger quantities you get a discount, not an overpriced item... lets see:

With Expert Salvage Kit, 400/25 = 16 each salvage
With Superior Salvage Kit, 2000/100 = 20 each salvage
With Identification Kit, 100/25 = 4 each id
With Superiro Identification Kit, 500/100 = 5 each id

What does it mean? well, if you buy non-superior kits you get 5 times instead of 4 for the same price (5 Expert salvage x 400 = 2k)

I think it goes so because you save inventory space, but I think its still weird. And anyway the rate of unidentified items goes on par with inventory space so you must go to town to sell crap loot (unless you salvage everything for materials). I will stick to "normal" kits.

Green items? I want one NOW! xDDD

Last edited by momo2oo2; Sep 08, 2005 at 07:15 AM // 07:15.. Reason: Added ideas
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Old Sep 08, 2005, 07:21 AM // 07:21   #13
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Quote:
Originally Posted by Ramen Noodle Soup
I tried running to SF but ran into a drawf at grenth, are we suppose to complete his quests to get there?

ok i figured it out, some of his quests will lead you to the furnace, but keep a look out, because there is a new outpost there close by, called dwarven battle camp or something to that effect, so get that first.
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Old Sep 08, 2005, 07:27 AM // 07:27   #14
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This update is confusing...everyone makes footprints when they run, so how are we supposed to know which one is Grenth's? And calling an item that is less of a bargain Superior to the Expert variety, I quickly snatched a bunch of them up because I thought they were a steal...little be known I was the one being fooled. They had to release it so late that I'm sleepy enough to not understand any of this.
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Old Sep 08, 2005, 07:27 AM // 07:27   #15
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*sigh* I don't like the fact that just to invite a new member to your guild costs gold now. I understand they probably did it to prevent the blind invite spammers.
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Old Sep 08, 2005, 08:25 AM // 08:25   #16
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Quote:
Originally Posted by Divine Elemental
YES!
pvp x is now permanent
HAIL GOD! WOOOOOOOOHOOOOO
My thoughts exactly. And woo, its Belldandy as your avatar. So awesome!
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Old Sep 08, 2005, 09:09 AM // 09:09   #17
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Quote:
Originally Posted by Aniewiel
* Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones.
Hmm. What exactly does this one mean?
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Old Sep 08, 2005, 09:20 AM // 09:20   #18
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Quote:
Originally Posted by IxChel
Hmm. What exactly does this one mean?
As a quick example, Zealot's Fire will not be triggered by Shouts anymore. It also will not be triggered if you cast Heal Party (it was previously, now is not).
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Old Sep 08, 2005, 09:20 AM // 09:20   #19
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Quote:
Originally Posted by Tweeaaked
This update BLOWS
I cant Agree more, pander to the pvp and elite players some more Anet. You suck.

Green items unique to bosses? oh dear....anyone smell Diablo 2, farming, over pricing and an even eliter caste of players than before? me to.

This is one of the most messed up updates ever, the superior kits are a rip off, and you have to pay to invite peopleto your guild? your actually putting a cost on joining a guild, in a game called GUILD wars? u bloody idiots.

why not be useful and make ele not suck in pve? or make monk not the most essential overpowered single class in the game?

Last edited by Akimb0; Sep 08, 2005 at 09:23 AM // 09:23..
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Old Sep 08, 2005, 09:25 AM // 09:25   #20
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Couldn't care less about green items as they won't be superior to "normal" Items
It is nice to have one, but i won't pay millions to get one.
There is only one thing i dislike about the patch... skillacquisation. Maybe i fail to see where it became "easier"
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